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Befitting such a large game, there are plenty of secrets players haven’t found yet. Although Kakarot is devoid of a traditional post-game (for the time being, at least,) the main game is filled to the brim with enough secrets to keep even the most attentive gamers on their toes. 

10 Bringing Back The Dead

An action RPG with open-world elements that adapts nearly all of Dragon Ball Z, it kind of goes without saying that players can expect to hunt for the Dragon Balls every now and then in Kakarot. Interestingly, Kakarot’s versions of the Dragon Balls recharge every 20 minutes in-game, naturally allowing players to make quite a few wishes. 

Wishes are preset, but they’re genuinely very interesting. Most notably, the Dragon Balls can be used to bring back old villains who have already been killed. It’s possible to bring Raditz back from the dead or the Ginyu Force. It’s an interesting feature, but one that adds longevity to the game. 

9 Rematches To Remember

Especially since these revivals actually come with rematches to boot. You’re not just bringing back old villains for the sake of conversation, each revival is tied to an optional fight that’ll give players their Soul Emblem along with some extra goodies. It’s really worth taking the time to collect the Dragon Balls and revive villains. Especially since you get 3 wishes per summoning after the Cell arc. 

Worth noting, these revival rematches are treated more like D Medal training sessions than they are story bosses, so make sure you’re a high enough level to actually take on the villains being revived. 

8 The Underwater Coves

What lurks beneath the waves? Quite a lot apparently. Dragon Ball Z: Kakarot has pretty spacious overworlds as is, but any map with a body of water is actually much larger than it might appear on the surface level. Diving isn’t enough to appreciate just how spacious some of these bodies of water are. 

Hunting for Dragon Balls will take players underwater every so often, but not long enough to explore everything the ocean floor has to offer. Be ready to book it out of there at a moment’s notice, though. Go in too deep and you risk running out of oxygen.

7 Z-Encyclopedia Goodies

It goes without saying that you should be checking the Z-Encyclopedia as the story progresses, but some playstyles are just averse to frequent menu checking. In the case of Dragon Ball Z: Kakarot, this does have its fair share of negative consequences. For starters, anyone who doesn’t bother checking the encyclopedia will miss out on a lot of goodies. 

Over the course of the game, players will perform acts that’ll mark off challenges inside of the Z-Encyclopedia, and these challenges actually have rewards as good as D Medals. Check the Z-Encyclopedia every now and again, and bask in all those bonuses. 

6 Roshi’s Rewards

Although Roshi’s not as fun to stare at as the Z-Encyclopedia (or maybe he is,) he does offer players some really juicy rewards at multiple different times during the game. At the very beginning of the Saiyan arc, Roshi will tell Goku to talk to him after going through the training manual. This isn’t just a one-off thing. 

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Across all four story arcs, players can return to Roshi to reap the rewards of their hard-earned, albeit mostly oblivious, efforts. It’s basically another Z-Encyclopedia that’ll fill you up with resources in no time flat. Plus, it’s polite to visit your elders. 

5 Reuniting With Towa And Mira

The whole “reuniting” thing won’t apply to anyone who hasn’t played either Xenoverse game, but Towa and Mira are Dragon Ball mainstays at this point. Essentially the main villains of the Xenoverse sub-series, they make an appearance in the post-game to challenge the heroes of Kakarot. 

Mira serves as one of the game’s superbosses, and he offers a decent challenge in a game that’s generally lacking when it comes to difficulty. They’re tucked away at the very end of the game and only after players have defeated every single Villainous Enemy, so don’t expect to see them unless you’re deep in the endgame. 

4 The Ultimate Fusions

Speaking of Towa and Mira, they don’t come alone. Along with the boss fight against Mira, Towa brings possessed versions of Gotenks and Vegito with her to fight the Kakarot party. They are supremely hard and super bosses on par with Mira– and arguably even more difficult consider Gotenks and Vegito are fought together. 

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To save yourself some heartache, take out Gotenks first. He’s way more frantic and Vegito is very hard to finish off at near death if Gotenks is still alive. The combination of both fusions just going hog wild tends to end the fight rather quickly. Come prepared to duke it out. 

3 Android 21 In Plain Sight

It’s undeniable just how immensely popular Dragon Ball Fighterz is, but fighting games aren’t for everyone and Dragon Ball is a franchise that is constantly welcoming new fans of all ages. Interestingly, Android 21 is treated rather casually in Kakarot, showing up in plain sight when players unlock training during the Cell arc. 

Android 21’s appearance seems to suggest that there’s a proper video game continuity connecting Xenoverse, Fighterz, and Kakarot. Honestly, that’s not a half bad idea. It’s a fun way of linking the modern Dragon Ball games together, and makes it much easier to add in unique secrets. 

2 Secret Training

If you’re wondering how new character Bonyu fits into the greater Kakarot picture, she’s specifically the character players fight during Secret Training. Secret Training is unlocked at one of two points: the Cell arc for those with the pre-order DLC, and around halfway through the Buu arc for everyone else. 

Secret Training is essentially a series of matches against Bonyu that progressively get harder and harder. Frankly, trying to defeat Bonyu during the Cell arc might not be worth the effort, but clearing Secret Training early really makes the rest of what’s already a surprisingly easy action RPG a breeze. 

1 The Mysterious Youth Returns 

Dragon Ball Z: Kakarot really drops the ball when it comes to adapting the Cell arc. So much is cut, so much is changed, and so much padding is added. This is not a story arc that needed to be longer. It isn’t a story arc that needed to focus on Goku flying around before training. It’s a story arc that needed to have Trunks at the forefront, but he’s barely playable. 

Trunks might as well not be a playable character in this game, but the developers at least had the decency to bring him back for the post-game. Considering his Time Machine promises time-travel between the four story arcs, at least players will get use out of Trunks like this.

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