Something else Track 2 has is a larger number of collectibles. Some of them are hidden very deviously, and a few are tucked into corners players can’t reach until after the game ends. That’s why this Hi-Fi Rush guide will go through each collectible location in Track 2.
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Pipes and Magnets
The first Vlog is next to the starting hallway. Instead of going through the obvious door, enter the open door to the left and check behind a purple container.
In the room with the complaining CAR-11E, climb the crates but don’t enter the vent. Instead, turn around and jump across to a raised platform to get the first Reverb piece.
After entering Production Area 1, head across the catwalks to enter a room with a regular floor. The Vlog is on the computer next to the cordoned-off pipes.
After Chai gets a chance to use his magnet grab in a fight, head down the catwalk to spot a Comic Book. All the comic books are hard to miss, and they each add a new move to the store.
From the comic catwalk, there are three ways to go. The path forward involves hitting the hammer button, but players can instead drop onto the container conveyor below and ride it to a new platform.
This leads to the third Vlog of the stage and an unusual snail. This snail isn’t a collectible, but it makes an appearance on every track. Return to the original catwalk by hitting the button at the far end of the hallway.
There’s a doorway full of boxes to the left of the Smidge, who talks about the magnet grab. Break through them and climb up the containers in the next room to discover the first Graffiti Art in the game.
After a three-part magnet hook, look left of the vent that leads forward. This Kale Statue isn’t a true collectible (it reappears when replaying the level), but players must destroy 5 of them to get a Hall of Fame reward.
Dark Halls and Lockdowns
After the big fight in the room marked SEC-B, ignore the open door and go up the ramp just to the door’s right. There are some boxes in the junction to the left, so break them to reveal a Reverb piece.
In the room marked “Area 4,” there’s a big spiraling ramp that climbs up to the next area. Jump onto the container conveyor to get to a higher platform, and jump up from that platform to reach the rafters. There are several gears and a Life Gauge piece up here.
After the fight where Rekka declares a lockdown, the hallway out has some boxes on the left and a Vlog hiding behind them.
Peppermint Teamwork
In the room where Peppermint explains the teamwork feature (and Chai complains about video game tutorials), jump across the first moving platform and find this Vlog sitting on some crates to the right.
After Chai and Peppermint team up to lift a steam vent lid three times and then magnet hook up, look left to spot a chest with a Life Gauge piece inside.
On the far end of the room with the chest in it is a SCR-UB complaining about pigeons. Use Peppermint to scatter three groups of pigeons, all of which are shootable from the SCR-UB’s location. Look at the pipes and rafters nearby to find them all. Once the pigeons are gone, the SCR-UB will reward Chai with another Life Gauge piece.
In the Production Office reception area, check a bench to find the last Vlog.
Also in the Production reception is the second Graffiti Art. Check the wall to the right of where Chai enters the room.
Post Game
Several collectibles are unavailable until players replay this stage after Hi-Fi Rush ends.
After using the very first magnet hook in the stage but before using the second one, drop off the platform to the right of the second hook to find a breakable door. This Armstrong Chip is on the other side.
The third way off the comic book platform is to use a magnet hook up and to the right. In this area is a fire door, and past it is a series of pipes and platforms that lead to the third Graffiti Art.
Before the second sequence of conveyor belt smashers (the ones that go sideways), there’s a fire door. Inside is a chest that’s hiding an Armstrong Chip.
After the second conveyor smasher sequence is a jump pad. To the right of the pad is a breakable door, and inside the room beyond is another Armstrong Chip.
After the fight where Peppermint explains how she can break enemy barriers, players must climb up some crates to exit the room. Instead of doing that, jump across to the pipes and the platform on the far wall to reach Challenge Room 2. Like the other challenge doors, this one will only open once players have finished the game.
Area 10 features a long sequence of timed platforms over bright blue water. On the far side is a fire door to the left. Bypass it and find a hole in the cage to open this chest and find the last Armstrong Chip. With that, players will have collected everything they can in Track 2.
Hi-Fi Rush is available now on PC and Xbox Series X/S.
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